Federal's 270 Win. 150 gr. Sierra's GameKing SBT - Ballistics - BC: .483 | SD: .279 - 550 yds

Range
0 yds
50
100
150
200
250
300
350
400
450
500
550
Velocity
2851mv
2753
2654
2557
2467
2375
2287
2202
2120
2038
1959
1880
ft/lbs
2710 ft/lbs
2524
2348
2182
2027
1881
1740
1615
1494
1382
1279
1177
flight-time
0 /sec
.054
.109
.167
.226
.288
.354
.419
.489
.566
.635
.714
7½mph/11fps
"lead from"
½'
1'
1.7'
2.3'
3'
3.6'
4.3'
5'
in-feet
 
x
15mph/22fps
heart/lungs
1.2'
2.4'
3.7'
5'
6.3'
7.8'
9'
in-feet
   
x
25mph/36.6fps
heart/lungs
2'
4'
6'
8'
9½'
13'
15.4'
in-feet
   
x
30mph/44fps
heart/lungs
2.4'
4.8'
7.4'
10'
12.6'
15.5'
in-feet
     
x
35mph/51.3fps
heart/lungs
2½'
5.6'
8.6'
11.6'
15'
 in-feet
       
x
Drift@10mph
90°
.2"
 0.7"
1.5"
2.8" 
4.4"
6.5" 
9"
12"
15.5"
19.6"
24"
Drift@20mph
90
.3"
1.3"
3.1"
5.6"
8.9"
13"
18"
24"
31"
39"
48"
250yd zero
-1.6"
+1.3"
+2.9"
+3.3"
+2.3"
zero
–3.9"
–9.4"
–16.7"
–25.9"
–37"
–49"
All 90 degree broadside running leads are in feet, wind drift and trajectories are in inches. This Table done for Joe E's .270 Win.  Joe, the 130 gr. Hornady SST- LM Light Magnum cartridge MV 3215 fps  will get you a whopping 1420 ft/lbs of energy at 500 yards and still be going 2218 ft/sec., zero @200 +1.2" high @100 with only a -34.2" drop @500yds. Long range deer & antelope work with powerful terminal performance energy transfer.

Hornady 140 grain SP-LM, MV 3100 fps, 1443 ft/lbs @500yds, zero @200yds, +1.4" @100yds, -36.6" @500yds.  Should be effective on long range deer and medium to short range elk terminal performance energy transfer.  Two Excellent LM .270 Win. Cartridges.

Rick Jamison writer for Petersen's Hunting Magazine, July 2002, p- 20, Guns & Loads Article Long Rangers, - http://www.huntingmag.com  says in essence that for deer sized game you need a minimum of 1000 ft/lbs of energy and 2000 ft/sec velocity at the impact range for adequate bullet expansion. The bullet needs a sectional density between .215 to .265 and a high ballistic coefficient for long range shots. This is a great Hunting Magazine, I subscribe through the local school magazine drives.

You can look at the various ballistic tables I have on the Net and determine the approximate outer range limit your cartridge and selected bullet will be capable of killing a deer with a well placed shot. If you can't put the bullet in the vital kill zone don't take the shot no matter how capable the cartridge you're using is at that range.

I rounded off the lead figures in feet, 150 yards is about the limit of most shooter's ability to make killing shots on running deer.
I would use a 250 yard zero for deer sized game, it will help you on longer shots and this cartridge has plenty of energy for long range shooting on deer.

Running shots should only be taken under Safe Shooting Conditions! Be alert and never take a running shot unless shooting safety conditions are right, proper terrain and background to stop the bullet, no buildings, livestock, or people anywhere in the area, etc.!

These leads beyond 200 yards are for illustration purposes only! When the shot is deemed necessary 50 to 150 yards is a more realistic running shot.

In many Southeastern states in the U.S., deer are hunted with trail hounds and running shots are the norm. Those Southeastern states include: Alabama, Arkansas, Florida, Georgia, Louisiana, Mississippi, North Carolina and Virginia. They post themselves at clearings where the hounds will push them through so they can get a quick shot at them in full flight!

In most of those states they can use both rifles and shot guns, quick shots at running whitetail deer in crossing clearings , —is the rule. For clean kills the proper leads are required with both weapons. (This information is needed by a lot of whitetail deer hunters, so bear with me friends.)

There ought to be variable speed moving targets on every rifle and handgun shooting range. The target system should be movable to various ranges and run at various angles. Practice is essential to improve those shooting skills and to further determine each individuals range limits on running game. Remember that nearly everything that is shot, with a shotgun's shot pattern is running or flying and those shooting skills vary a great deal between individuals due to numerous factors, with practice being a major factor. Start at the shorter ranges until you become proficient and move up, limiting yourself to reasonable shooting ranges.
When printing tables use .12" side and bottom margins. In all tables: Lead is always in feet, wind drift and trajectory is always in inches. All lead figures are from the heart/lung area. Deer can run up to 35 mph, some say 40 mph. Figure what a lead would be on an antelope at 60 mph at even 100 yards away. Sixty mph is nearly 88-fps times .109 = or a 9.6' foot lead from the lungs, using the above bullet flight time of the 150 grain bullet

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Related Pages - Actual link addresses
 http://www.udarrell.com/leading-running-game-rifle-frames.htm
 http://www.udarrell.com/wisconsin_coyote_hunting.html
A Page full of my links
 http://www.udarrell.com/my_pages2.htm


Whitetail Deer


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          Posted: 11/24/02; Additions/Revisions 11/30/02
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