260 Remington 6.5mm 120-gr. Nosler-BT - Ballistics: SD: .246 | B.C. .458 - 500-yd Table

Range
0 yds
50
100
150
200
250
300
350
400
450
500
Velocity
2890mv
2786
2684
2582
2484
2384
2293
2202
2116
2028
1946
ft/lbs
2229
2069
1918
1777
1643
1518
1400
1293
1191
1097
1009
flight-time
0 /sec
.053
.108
.165
.224
.286
.351
.416
.486
.558
.634
7½mph/11fps
lead from
½'
1'
1.8'
2.5'
X
X
X
X
in-feet
 
15mph/22fps
heart/lungs
1'
2'
3.6'
X
X
X
X
in-feet
   
25mph/36.6fps
heart/lungs
2'
4'
6'
X
X
X
in-feet
     
30mph/44fps
heart/lungs
2.3'
4.8'
7.2'
in-feet
X
X
       
35mph/51.3fps
heart/lungs
2.7'
5.5'
in-feet
X
X
X
       
Drift@10mph
90°
.2"
 0.7"
1.6"
2.9" 
4.6"
6.8" 
9.4"
12.5"
16.1"
20.3"
250yd zero
-1.6"
+1.1"
+2.8"
+3.1"
+2.3"
zero
–3.9"
–9.2"
–16.5"
–25.6"
–36.9"

The 6.5 MM, ( 6.5mm 6.5 mm) .264 caliber .260 Remington is an excellent deer cartridge to ranges out to 400 yards, if you can hit the vital kill zones. Most whitetails are killed at 100 yards or less and mule deer at 200 and under. Occasionally, you might take a shot at longer range—300 and 400 yards. Any competent rifleman should be able to hit just about every shot at 200 yards or under, but at 300 it really gets tough, and at 400 yards the odds are not good!

You might try the Hornady SST bullets the for longer range shots.  For shot range poor angle shots the Remington Core-Lokt Ultra bullet has deep penetration with high percentage bullet weight retention.

It's based on the .308 case as is the 243 Win and the 7mm-08 cartridge, --all four are good deer cartridges.  The 260 Rem. has a very low recoil only around 10½ ft/lbs, and a very low report making it a joy to shoot, and shoot accurately.  Bullet placement is everything for quick kills. 

You will kill more deer and be more deadly with a rifle/cartridge combo that you can shoot with the most accuracy! I want a caliber/cartridge combo that is a pleasure to shoot, it has become my number one criteria. Reloading costs are a factor too, because for many reasons, I will want to do a lot of various kinds of target shooting.

You can look at the various ballistic tables I have on the Net and determine the approximate outer range limit your cartridge and selected bullet will be capable of killing a deer with a well placed shot. If you can't put the bullet in the vital kill zone don't take the shot no matter how capable the cartridge you're using is at that range.

I rounded off the lead figures in feet, 150 yards is about the limit of most shooter's ability to make killing shots on running deer.
I would use a 250 yard zero for deer sized game, it will help you on longer shots and this cartridge has plenty of energy for long range shooting on deer.

Running shots should only be taken under Safe Shooting Conditions! Be alert and never take a running shot unless shooting safety conditions are right, proper terrain and background to stop the bullet, no buildings, livestock, or people anywhere in the area, etc.!

These leads beyond 200 yards are for illustration purposes only! When the shot is deemed necessary 50 to 150 yards is a more realistic running shot.

When printing tables use .12" side and bottom margins. In all tables: Lead is always in feet, wind drift and trajectory is always in inches. All lead figures are from the heart/lung area. Deer can run up to 35 mph, some say 40 mph. Figure what a lead would be on an antelope at 60 mph.

In many Southeastern states in the U.S., deer are hunted with trail hounds and running shots are the norm. Those Southeastern states include: Alabama, Arkansas, Florida, Georgia, Louisiana, Mississippi, North Carolina and Virginia. They post themselves at clearings where the hounds will push them through so they can get a quick shot at them in full flight!

They use both rifles and shot guns with buckshot, quick shots in clearings at running whitetail deer, —is the rule. For clean kills the proper leads are required with both weapons. (This information is needed by a lot of whitetail deer hunters, so bear with me my friends.)

Rick Jamison writer for Petersen's Hunting Magazine, July 2002, p- 20, Guns & Loads Article Long Rangers, - http://www.huntingmag.com  says in essence that for deer sized game you need a minimum of 1000 ft/lbs of energy and 2000 ft/sec velocity at the impact range for adequate bullet expansion. The bullet needs a sectional density between .215 to .265 and a high ballistic coefficient for long range shots. This is a great Hunting Magazine, I subscribe through the local school magazine drives.

There ought to be variable speed moving targets on every rifle and handgun shooting range. The target system should be movable to various ranges and run at various angles. Practice is essential to improve those shooting skills and to further determine each individuals range limits on running game. Remember that nearly everything that is shot with a shotgun's shot pattern except turkeys is running or flying and those shooting skills vary a great deal between individuals due to numerous factors, with practice being a major factor. Start at the shorter ranges until you become proficient and move up, always limiting yourself to reasonable shooting ranges.


Related Pages - Actual link addresses
 http://www.udarrell.com/leading-running-game-rifle-frames.htm
 http://www.udarrell.com/wisconsin_coyote_hunting.html
A Page full of my links
 http://www.udarrell.com/my_pages2.htm


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          Darrell Udelhoven - udarrell

          Posted: 08/25/03
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